#ifndef _CHARACTER_3D_H_
#define _CHARACTER_3D_H_

#include "character.h"
#include "ogre.h"
	using namespace Ogre;

class Character3D
{
	Character *pCurCharacter ;
	Ogre::Entity *pEnt ;
	Ogre::SceneNode *pNode ;
	Ogre::AnimationState *pAnimationState;
	
public:
	Character3D();

	void UpdateMesh();

	void InitMesh(Character* , SceneManager*);
	void Release(SceneManager*);
};

#endif